Ignore rotation

Sep 26, 2010 at 10:40 PM

Hey, sorry for my bad english... How can i move the object in the screen, but ignoring the rotation of the marker, ex.: I only want the X, Y and the scale of the marker to influence on the object projection...

Coordinator
Sep 27, 2010 at 7:22 AM

The DetectionResult provides you with a Matrix3D. The Transformation property. You can extract the relevant elements out of it.

OffsetX and OffsetY are the x, y coordinates.

http://en.wikipedia.org/wiki/Translation_(geometry)

http://en.wikipedia.org/wiki/Scaling_(geometry)