3d max export .ase problem

Apr 23, 2011 at 12:17 PM

I hava a problem.

I use 3ds max to draw person and I export .ase  .

Next, .ASE import sample "SLARToolKitBalderSample".

But,  my model's hand and body  become  separate.

How can I do let my model's  hand and body  can fit  ?

In 3ds max not this problem

thank you!

Apr 23, 2011 at 6:47 PM

The Balder ASE importer only supports one object at the moment. You can merge these within 3DsMax.

This is actually not related to SLARToolkit. It's has something tom do with Balder. http://balder.Codeplex.com

- Rene
Apr 24, 2011 at 6:46 AM

Thanks for the answer. I  try it !