In addition to the precedent issue, I wonder how the LoadFromResource() function use its 4th parameter to reconstruct the position and orientation in space.
And particularly what is the relation between the Viewport grid unit (in pixels?) and the given size of the pattern in millimeters (80.0 mm by default).
Actually I would like to display a 80x80x80 mm cube onto a 80x80 mm pattern.
Here the cube should hide the pattern entirely. But if I draw the box with those coordinates the drawn bow is much bigger that the 80x80mm pattern in reality:
var frontUpperLeft = new Vertex(0, 0, 80);
var frontUpperRight = new Vertex(80, 0, 80);
var frontLowerLeft = new Vertex(0, 0, 0);
var frontLowerRight = new Vertex(80, 0, 0);
I need to draw objects whose position and dimensions are quite precise on the scene. That is why I am asking those questions :)